jeudi 23 octobre 2008

Exciting sculpties!

One year ago i made lots of sculpty using the former version of BLENDER.
All kinds of difficulties, and always small inconveniences in the results.

For a new laptop i had to reinstall BLENDER, and discovered that the UV editing mode was skipped. Then a bit of searching resulted in a big surprise:
The sculpty for Second Life plugin!
it can be found here:

http://slost.net/2007/12/19/blender-for-second-life-added-to-on-123107/


here some nice demonstration video's:

http://pkpounceworks.sljoint.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=130

and here for other connections, Papervision for instance:

http://www.rozengain.com/blog/2008/01/02/export-your-blender-objects-straight-to-away3d-papervision3d-and-sandy/

now the world of sculpties is made much more accessable!
some people have done some hard work here, thx!

(of course knowing a bit of BLENDER helps, but in fact it is only up to editing shapes now)

Also in the LSL wikii the sculpty parameters are published, not the least of which is: mirror sculpty! (PRIM_SCULPT_FLAG_INVERT)

(I got a lot of mirrored sculpties in the beginning, not checking it in the upload sculpty check.)

llSetPrimitiveParams:
http://wiki.secondlife.com/wiki/LlSetPrimitiveParams

The sculpty type can be set, so i want too discover soon what this exactly means:
PRIM_SCULPT_TYPE_TORUS
it has all to do with the stitching of the UV plane.

Also the BLENDER plugin is just a Python script, so from this script you can learn how these wonderfull UV images are made.

Also the BLENDER plugin lets you load an UV image, and you can even edit this.

Of course getting the texture right on a sculpty (for instance a face on a head) has to be doen manually, and will always cost a lot of time.....